If Steam stores the RCTC data in a predictable location it might be possible to create a new launcher that automatically finds the RCTC data in Steam and then auto-loads the park that's contained in the same folder.Īlternatively, it could be time to say goodbye to the. Kind of makes me wonder about the practicality of distributing an ORCT2 launcher along with save files. I have to assume the same will be true in Steam, which makes deciding whether to keep a park RCTC-compatible that much more difficult. Since RCTC removes all corrupt elements from the map, invisible huts and other invisible items all reappear on iOS. I've also noticed that crooked house mode for invisible track seems to crash RCTC in some instances but not in others and I have not yet been able to sort out when and why. ![]() My biggest fear here is the potential for incompatibility between RCTC and ORCT2's save files. Assuming the quoted comments above pan out Steam will be a way more accessible way to get the data files needed to run OpenRCT2. In reality, the game has been reduced to a shell of its former self and is unlikely to gain any fans unless it fixes the serious connectivity errors and crashing problems.The great news about this is that it should bring a few more people to the game. Rollercoaster Tycoon 4 Mobile seems like a slapdash, half-hearted attempt at a game that aims to cash in on loyal fans of the series. This rollercoaster has gone off the tracks There are fun sound effects that do recreate (to an extent) the feel of being at a theme park. It's certainly not the biggest criticism you could throw at Rollercoaster Tycoon 4 Mobile. The music gets old very quickly, but then that's the case with so many of these games and so not a massive criticism. Its cutesy style is reminscient of the early game versions. Its vibrant graphics provide some visual treats for gamers but, maybe by this point, they should have advanced further. Rollercoaster Tycoon 4 Mobile is a game full of color and life. But you can, at least, zoom in and out to see what you are doing. You just can't see where you are putting anything. The same goes for placing buildings behind other ones. The controls are clunky and it's hard to maneuver each different piece into place to build an entire coaster. While building the theme park in general is easy enough with touchscreen controls, the actual construction of a rollercoaster is a bit tricky. Having checked the iTunes store, this seems to be common problems for users, which is not acceptable from a major developer, especially when there is tough competition in the market it happens often enough that it will make all but the most hardcore fans uninstall. ![]() Gameplay was fine for the first ten minutes and then it crashed or went into offline mode (despite having strong wifi) around every five to ten minutes after that (if not more frequently). ![]() It's one thing to be hampered by these in-app purchases (you can, at least, play the waiting game) but it's another completely when the game keeps crashing or telling you that you are offline and need to reconnect. It's incredibly hard to get anywhere without making in-app purchases and you don't even get in much initial gameplay first. There aren't really any stand out features worth mentioning, although the game has quite colorful and attractive graphics. Even if the entrance to your rollercoaster is blocked by a carousel, that doesn't seem to be a problem. You can stick them anywhere you like, as it doesn't make a difference to your game success. There doesn't seem to be any rhyme or reason to where you build your coasters and other attractions. The hints and tips in the game will annoy some users but they only really appear at the start so it's not a major problem. Although you don't seem to get any reward if you act on these tips. You also have a list of goals to work through (a few more of these would be nice) while you get little suggestion bubbles popping up now and again with some "helpful" tips.
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